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Players: 15

Trade-HQ

A Trade-HQ allows you to use Trade routes.

Trade-HQ 1
Worker 3
Construction time 0h 25min 0s
Storage 750
Economy points 5

Dependencies
Ability: Colonial-HQ 1

Abilities

Goods Costs Production
2 Energy 25 -5
4 Building materials 20 0
5 Duranium 10 0
Trade-HQ 2
Worker 5
Construction time 0h 55min 0s
Storage 1500
Economy points 10

Dependencies
Ability: Colonial-HQ 1

Abilities

Goods Costs Production
2 Energy 35 -8
4 Building materials 24 0
5 Duranium 13 0
6 Tritanium 3 0
10 Memory chips 8 0
Trade-HQ 3
Worker 8
Construction time 1h 35min 0s
Storage 2000
Economy points 20

Dependencies
Ability: Colonial-HQ 1

Abilities

Goods Costs Production
2 Energy 45 -12
4 Building materials 35 0
5 Duranium 20 0
6 Tritanium 6 0
10 Memory chips 12 0