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Players: 16

Farm

Farm 1
Worker 2
Construction time 0h 6min 0s
Storage 15
Economy points 1
Research points 4
Environmental points 2

Dependencies
Ability: Colonial-HQ 1


Goods Costs Production
2 Energy 2 -2
3 Food rations 0 +5
4 Building materials 5 0
Farm 2
Worker 4
Construction time 0h 13min 0s
Storage 40
Economy points 1
Research points 8
Environmental points 4

Dependencies
Ability: Colonial-HQ 1


Goods Costs Production
2 Energy 4 -3
3 Food rations 0 +8
4 Building materials 8 0
Genetics farm 3
Worker 5
Construction time 0h 22min 0s
Storage 75
Economy points 1
Research points 12
Environmental points 6

Dependencies
Ability: Colonial-HQ 1
Research: Genetics farm


Goods Costs Production
2 Energy 8 -5
3 Food rations 0 +15
4 Building materials 10 0
5 Duranium 2 0
Genetics farm 4
Worker 6
Construction time 0h 38min 0s
Storage 100
Economy points 1
Research points 16
Environmental points 8

Dependencies
Ability: Colonial-HQ 1
Research: Genetics farm
Research: Automation


Goods Costs Production
2 Energy 15 -8
3 Food rations 0 +20
4 Building materials 15 0
5 Duranium 5 0
6 Tritanium 2 0
Genetics farm 5
Worker 7
Construction time 0h 55min 0s
Storage 150
Economy points 1
Research points 20
Environmental points 10

Dependencies
Ability: Colonial-HQ 1
Research: Genetics farm
Research: Automation
Research: Automation II


Goods Costs Production
2 Energy 22 -10
3 Food rations 0 +30
4 Building materials 21 0
5 Duranium 9 0
6 Tritanium 5 0